

(I can’t believe I got so scared of playing this then) To illustrate, a classic example from the genre: Resident Evil from 1996, evokes players with similar feelings of frustration and horror as they grapple with limited saves, pre-determined camera angles, limited ammo and carrying capacity. After all, character and gameplay limitations are what truly defines survival horror. With all these limitations, Dead Space brings the genre of survival horror to its best. The stasis takes a long time to recharge and health packs have to be rationed. His suit has dreadfully limited air supply.

His weapons are mining tools with dreadfully limited ammo.

His leg movements are jerky, and his flailing arms and desperate stomps are punctated by his frantic screams. He is not Rambo going into the infested Ishimura guns ablazing, nor did he have powerful melee martial arts or moves to counter the Necromorphs’ attack. In the original Dead Space, Isaac presents himself as a victim of circumstance. I could feel the fear from Isaac Clarke: the protaganist who is the universe’s unluckiest system engineer with zero combat experience. When I was playing it, my heart was filled with adrenaline, my eyes were scanning for Necromorphs and my trigger finger twitching to fire off a shot at every dreadful corner. I remember playing Dead Space, the original franchise many months ago.
